EXPO 2015 – RING AROUND TREES (MI ALBERO)

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I’ve been honored to contribute to EXPO 2015 in Milan, Italy, by developing the computer vision engine that runs in “Mi Albero”, for the Exhibit 5 “Ring Around Trees”, in Children Park. Special thanks to Michele Zini (ZPZ Partners) and Giovanni Faglioni (Nabla2). “Mi Albero” (“I become a tree”, in italian) is an projection-based interactive game where kids […]

HOLOLENS, EARLY TESTS

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I had the chance to play around with Hololens a few weeks ago, and guys, it’s really really cool! I was asked to test if it could be used for short-range and extremely high-accuracy augmented reality, and it turned out that it may be not the right tool, but other than that specific context, the […]

IMAGE PROCESSING BEHIND iRING, IK MULTIMEDIA

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I am very proud of being the inventor and the developer of “Fast Marker Detection”, the algorithm behind the iRing (IK Multimedia), presented @ CES2014! There is much talk about it these days, for example • Engadget: “iRing adds gesture-control capability to iOS music apps” (details here) • CNet: “iPhone, iPad, and iPod Touch owners who use music apps […]