3D Morphable Models

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Have you ever wondered how animation artists create near-to-human faces in animations? Think about monsters or caricatures. Well, maybe we don’t know the exact answer, but now we’ve an idea, and you can easily try it by yourself! Take a 3D Morphable Model #3DMM), like the Basel Face Model (https://lnkd.in/dUKXiDU) that we’re currently using in a […]

3D and Deep Learning: Implicit Representation?

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One of the questions most addressed at ECCV 2020 was: How can we represent the 3D space in a suitable way for learning-based methods? Point-Clouds, Voxels, Meshes are some of the existing approaches, all with their pros (few) and cons (many). Implicit representation, on the other hand, is a relatively new idea in which the 3D […]

DVC @ ECCV 2018 in Munich

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This year Deep Vision Consulting was among the lucky ones that made it to the European Conference on Computer Vision (ECCV) in Munich, see https://eccv2018.org. The conference sold out quickly and unfortunately many people couldn’t attend. Our field is witnessing an unprecedent and unpredictable growth and it’s exiting as a company to be on the […]

EXPO 2015 – RING AROUND TREES (MI ALBERO)

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I’ve been honored to contribute to EXPO 2015 in Milan, Italy, by developing the computer vision engine that runs in “Mi Albero”, for the Exhibit 5 “Ring Around Trees”, in Children Park. Special thanks to Michele Zini (ZPZ Partners) and Giovanni Faglioni (Nabla2). “Mi Albero” (“I become a tree”, in italian) is an projection-based interactive game where kids […]

HOLOLENS, EARLY TESTS

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I had the chance to play around with Hololens a few weeks ago, and guys, it’s really really cool! I was asked to test if it could be used for short-range and extremely high-accuracy augmented reality, and it turned out that it may be not the right tool, but other than that specific context, the […]