Have you ever wondered how animation artists create near-to-human faces in animations? Think about monsters or caricatures. Well, maybe we don’t know the exact answer, but now we’ve an idea, and you can easily try it by yourself!
![](https://www.deepvisionconsulting.com/wp-content/uploads/2021/02/volti3D.jpg)
Take a 3D Morphable Model #3DMM), like the Basel Face Model (https://lnkd.in/dUKXiDU) that we’re currently using in a very cool project on 3D face reconstruction from #RGBD cameras on the #fashion industry.
3DMM are used on all kind of shapes, not just faces, and different industries (e.g. #medical, #biometrics or #creativemedia, just to name a few).
According to 3DMM, any shape is represented by giving proper values to a bunch of PCA coefficients that apply changes on top of a mean shape. Cool, but what about monster faces? Ok, coefficients are expected to fall within a normal standard distribution (sigma=1). What happens if you push values a bit beyond that limit? Here you go, check the image down here! First row is within sigma=1, second row is a bit further out.
And what about the 3D monster version of your face? Well, just push a bit further the values of your 3DMM coefficients: but you need your coefficients first: there’s plenty of options out there, or join Deep Vision Consulting and you’ll learn how to do it by yourself!